Passive effect
Increases Movement Speed and dash distance by 10% . When enemies are defeated, increases Movement Speed and dash distance by 30% for 3 seconds. Increases Crit Rate and Crit Damage by up to 30% in proportion to distance moved.
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Increases Movement Speed and dash distance by 10% . When enemies are defeated, increases Movement Speed and dash distance by 30% for 3 seconds. Increases Crit Rate and Crit Damage by up to 30% in proportion to distance moved.
When swapping, charges in while invulnerable, dealing Physical damage. Creates multiple lacerating gusts in its path, dealing Magic damage. Creates additional lacerating gusts in its path every second for 5 seconds, dealing Magic damage.
Fixed skills: 0 · Randomly assigned: 2 of 4
Tears enemies apart with both hands, dealing Magic damage. When enemies are defeated with this skill, the cooldown is reset and it charges forward and creates multiple lacerating gusts in its path, dealing Magic damage.
Charges forward and bites an enemy, dealing Physical damage. Affected enemies take 150% amplified damage for 3 seconds. When enemies are defeated with this skill, the cooldown is reset.
Leaps forward while invulnerable, dealing Physical damage and inflicting Wound on enemies struck. For every enemy it hits, increases Attack Speed and Crit Rate by 3% for 6 seconds. (Stacks up to 30%) This skill can gain up to 3 charges.
Performs a claw attack, dealing Magic damage. Gains 1 HP for every enemy defeated with the claw attack and increases Crit Rate and Attack speed by 4% for 20 seconds. (Stacks up to 20%) When enemies are defeated with claw attack, charges forward and bites an enemy dealing Physical damage and amplifying damage they take by 50% for 3 seconds.
Position with horizontal movement and Beast Leap, land Hunt, then attack. Hunt's damage-taken bonus and Leap's Wound begin at Rare; movement-based critical chance begins at Unique, and critical damage at Legendary. The movement passive decays, so do not remain stationary throughout the fight. Keep a Leap charge for evasion while using Hunt's brief opening.
Prioritize Courage 2, Arms 2, Gunpowder Sword and critical chance. Without the sword, use good physical gear. If Terrible Blade Shards, Miracle Grail and Blood-Drinking Sword arrive, reapply Wound with leaps to trigger Bleed, then attack normally. Consider Excessive Bleeding 2, and 4 only with meaningful Bleed damage and critical chance. Do not automatically mix magic follow-ups into this physical base or keep weak gear just for high inscription counts. The simulator includes recommended and optional candidates together. This is not a mandatory complete set; check the partner skull's required skill yourself.
The most powerful werewolf remembered through generations as a mythical creature