Passive effect
Increases Movement Speed and dash distance by 10% . When enemies are defeated, increases Movement Speed and dash distance by 30% for 3 seconds.
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Increases Movement Speed and dash distance by 10% . When enemies are defeated, increases Movement Speed and dash distance by 30% for 3 seconds.
When swapping, charges in while invulnerable, dealing Physical damage.
Fixed skills: 0 · Randomly assigned: 1 of 4
Rips enemies apart with both hands, dealing Magic damage.
Charges forward and bites an enemy, dealing Physical damage. Affected enemies take 100% amplified damage for 3 seconds.
Leaps forward while invulnerable, dealing Physical damage and inflicting Wound on colliding enemies. This skill can gain up to 3 charges.
Performs a claw attack, dealing Magic damage. Gains 1 HP for every enemy defeated with the claw attack and increases Crit Rate by 4% for 20 seconds.(Max 20% increase)
Position with horizontal movement and Beast Leap, land Hunt, then attack. Hunt's damage-taken bonus and Leap's Wound begin at Rare; movement-based critical chance begins at Unique, and critical damage at Legendary. The movement passive decays, so do not remain stationary throughout the fight. Keep a Leap charge for evasion while using Hunt's brief opening.
Prioritize Courage 2, Arms 2, Gunpowder Sword and critical chance. Without the sword, use good physical gear. If Terrible Blade Shards, Miracle Grail and Blood-Drinking Sword arrive, reapply Wound with leaps to trigger Bleed, then attack normally. Consider Excessive Bleeding 2, and 4 only with meaningful Bleed damage and critical chance. Do not automatically mix magic follow-ups into this physical base or keep weak gear just for high inscription counts. The simulator includes recommended and optional candidates together. This is not a mandatory complete set; check the partner skull's required skill yourself.
A member of the wolf race that grew and formed a pack