Passive effect
When attacking enemies, there is a 15% chance to gain 2 Gold. Gold fallen from enemies explodes, dealing Magic damage.
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When attacking enemies, there is a 15% chance to gain 2 Gold. Gold fallen from enemies explodes, dealing Magic damage.
When swapping, performs a backstep attack and slashes its dagger, dealing Magic damage. 5 Gold falls from damaged enemies. 1 Gold will fall from enemies each time they are hit with a Basic Attack for 3 seconds.
Fixed skills: 0 · Randomly assigned: 2 of 4
Throws 10 gold pieces that create large explosions, dealing Magic damage. Requires 10 Gold to cast.
Slashes its dagger while invulnerable, dealing Magic damage. Gains 10 Gold from affected enemies. There is a 1% chance to gain 100 Gold instead. When attacking an affected enemy within 5 seconds, gain 1 Gold.
Throws a smoke grenade, continuously dealing Magic damage, and rolls backward while invulnerable, evading enemy attacks. When within the smoke, all enemy attacks are evaded.
Teleports behind the closest enemy and slashes its dagger, dealing Magic damage with a 50% chance to stun. Gains 10 Gold from each enemy hit. This skill always deals Critical hits.
Position with Back Roll, then throw gold. Build magic attack and cooldown support first, adding critical-triggered damage when items appear.
Early on, use your single skill and normal attacks. Unique opens the two-skill setup, but smoke evasion arrives only with Outlaw. Lay smoke, throw gold, then attack normally or dodge until smoke is ready again. Leaving the cloud or outlasting it removes that safety. Legendary gold throws cost 10 gold each.
Prioritize Wisdom 2 and skill cooldown support. With Invisible Knife, add critical chance and Misfortune 2; without it, improve skill reuse. Maintain Mana Gauntlets stacks with normal attacks. If gold costs are troublesome, try Rip Pocket. Do not stop progressing while waiting for critical items when cooldown gear is already working. The simulator equips core, recommended and alternative candidates together, omitting any that exceed slot limits. This is a candidate pool, not a required finished set; adjust it to your run.
I don't need to go after someone else's stuff. All the gold is mine anyway.