Passive effect
When attacking enemies, there is a 10% chance to gain 2 Gold.
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When attacking enemies, there is a 10% chance to gain 2 Gold.
When swapping, performs a backstep attack that deals Magic damage.
Fixed skills: 0 · Randomly assigned: 1 of 4
Throws 3 gold pieces that can pierce up to 3 enemies, dealing Magic damage. Requires 3 Gold to cast.
Swings its dagger while invulnerable, dealing Magic damage. Gains 4 Gold from affected enemies.
Throws a smoke grenade, dealing Magic damage, and rolls backward while invulnerable to evade enemy attacks. This skill can gain up to 3 charges.
Swings its dagger while invulnerable, dealing Magic damage. Gains 4 Gold from affected enemies.
Position with Back Roll, then throw gold. Build magic attack and cooldown support first, adding critical-triggered damage when items appear.
Early on, use your single skill and normal attacks. Unique opens the two-skill setup, but smoke evasion arrives only with Outlaw. Lay smoke, throw gold, then attack normally or dodge until smoke is ready again. Leaving the cloud or outlasting it removes that safety. Legendary gold throws cost 10 gold each.
Prioritize Wisdom 2 and skill cooldown support. With Invisible Knife, add critical chance and Misfortune 2; without it, improve skill reuse. Maintain Mana Gauntlets stacks with normal attacks. If gold costs are troublesome, try Rip Pocket. Do not stop progressing while waiting for critical items when cooldown gear is already working. The simulator equips core, recommended and alternative candidates together, omitting any that exceed slot limits. This is a candidate pool, not a required finished set; adjust it to your run.
When I got my demonic life insurance, I was brought back as a skeleton instead of getting paid out!