Pass the BatonSwap
When swapping, performs a spinning attack with a bone in hand, dealing Physical damage.
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When swapping, performs a spinning attack with a bone in hand, dealing Physical damage.
Throws its head, dealing Magic damage. The cooldown is reset when the thrown skull is recovered.
When the head is detached, move to the location of the head.
Repeat Skull Throw → Rebone to trigger skill-use items. Start with magic damage around Mage's Necklace, or switch damage types when physical gear comes together.
Throw to a safe nearby spot and retrieve the head. Stay within range for the item hits to connect. With Mana Eater, weave a basic attack facing the enemy between skills. Item damage does not benefit from critical damage or skill-damage-only bonuses. Until damage items drop, progress with a stronger partner. Do not teleport into danger to retrieve the head. The simulator fills available slots with recommended candidates. Remove or replace them to suit your run.
There is no awakening. Find a damage item first, then add attack and cooldown support. Retrieval and cooldown gear work without Manatech Circulator. A Balance partner supports Bone of Mana. Invest in physical attack for Manatech Gravity Generator and Mana Eater. You do not need to collect both sets of damage gear.
The youngest skeleton in the Demon King's Castle Garrison. Called Little Bone due to its small physique.