Passive effect
Summons an imperfect dark stone golem every 15 seconds, dealing Magic damage.
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Summons an imperfect dark stone golem every 15 seconds, dealing Magic damage.
Throws a variety of flasks, dealing Magic damage.
Fixed skills: 0 · Randomly assigned: 1 of 4
Throws a flask that explodes upon contact, dealing Magic damage. This skill can gain up to 4 charges.
Throws a flask that explodes upon contact, dealing Magic damage and inflicting Burn. This skill can gain up to 3 charges.
Throws a flask that explodes upon contact, dealing Magic damage and inflicting Freeze. This skill can gain up to 2 charges.
Throws a flask that explodes upon contact, dealing Magic damage and stunning enemies. This skill can gain up to 2 charges.
Combine skill cooldown speed with magic attack to support golem and flask damage. From Unique onward, you have a fixed summon skill and one flask choice.
Throw flasks while the passive golem works, and use the gauge-charging benefit after swapping in. Unstable Summoning is separate from that passive: it needs at least half the gauge, consumes all of it, and stops charging for 20 seconds at Unique or 30 at Legendary. Save it for a finish, transition, or immediate burst instead of repeatedly interrupting passive golem uptime.
Build Mana Cycle 2 and Wisdom 2, considering Ritual Staff and Nether Mana Suppressor. Pick Pollutant for repeated throws, Emergency Ignition for the final form's fire zone, or Liquid Nitrogen for control. With enough critical chance, add Invisible Knife and Ceremonial Dagger. Reducing remaining skill cooldowns does not directly accelerate the golem gauge. The simulator includes recommended and optional candidates together. They are not a mandatory complete set; check the partner skull's required skill yourself.
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