Passive effect
Dashes are considered attacks. When dealing damage by dash, it amplifies Dash Damage by 30% for 0.5 seconds.
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Dashes are considered attacks. When dealing damage by dash, it amplifies Dash Damage by 30% for 0.5 seconds.
When swapping, charges forward, dealing Physical damage. Increases dash distance by 50% for 5 seconds.
Fixed skills: 0 · Randomly assigned: 1 of 4
Charges forward, dealing Physical damage.
Blocks the next incoming attack and charges forward, dealing Physical damage. When the counterattack is successful, increases dash distance by 50% for 8 seconds.
Increases dash attack damage by 120% and dash distance by 30% for 10 seconds.
Greatly reduces dash cooldown and increases dash distance by 20% for 8 seconds. While the effects last, loses invulnerability when dashing.
Dash through enemies to land both skull attacks and item-triggered hits.
Dash back through enemies while watching your landing position; save Ready to Charge! for dangerous attacks. At the final awakening, basic attacks deal dash-type damage, but the item Hunter's Boots still requires an actual dash. Dash-damage bonuses do not strengthen every item attack. The simulator equips recommended candidates up to the slot limits. Remove or replace them to suit your run.
Start with an attack source such as Hunter's Boots or Cavalry Decoration, then raise physical attack; you do not need both. Build Chase from 2 toward 4 alongside Courage 2. If dash items are scarce, keep strong physical equipment and use more basic attacks after the final awakening.
A brave skeleton soldier that always charged toward the enemy