Passive effect
Dashes are considered attacks.
Preferred language
Official game languages
English한국어简体中文繁體中文РусскийDeutschEspañolFrançaisPortuguês (Brasil)Polski日本語Additional site languages
AzərbaycancaBahasa IndonesiaČeštinaItalianoMagyarRomânăTiếng ViệtTürkçeУкраїнськаالعربيةفارسیעבריתภาษาไทย
Dashes are considered attacks.
When swapping, charges in and deals Physical damage.
Fixed skills: 0 · Randomly assigned: 1 of 4
Charges forward, dealing Physical damage.
Blocks the next incoming attack and charges, dealing Physical damage.
Increases dash attack damage by 100% and dash distance by 25% for 10 seconds.
Greatly reduces dash cooldown for 8 seconds. While the effect lasts, loses invulnerability when dashing.
Dash through enemies to land both skull attacks and item-triggered hits.
Dash back through enemies while watching your landing position; save Ready to Charge! for dangerous attacks. At the final awakening, basic attacks deal dash-type damage, but the item Hunter's Boots still requires an actual dash. Dash-damage bonuses do not strengthen every item attack. The simulator equips recommended candidates up to the slot limits. Remove or replace them to suit your run.
Start with an attack source such as Hunter's Boots or Cavalry Decoration, then raise physical attack; you do not need both. Build Chase from 2 toward 4 alongside Courage 2. If dash items are scarce, keep strong physical equipment and use more basic attacks after the final awakening.
One of the unknown skeleton soldiers carrying a blunt spear