Passive effect
Gains 2 Thunder Force upon using this skill. If you have any Thunder Force, certain attacks in a normal attack combo consumes 1 Thunder Force to create Thunder, dealing Magic damage.
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Gains 2 Thunder Force upon using this skill. If you have any Thunder Force, certain attacks in a normal attack combo consumes 1 Thunder Force to create Thunder, dealing Magic damage.
Smashes the ground with a hammer to deal Magic damage to nearby enemies upon swapping.
Fixed skills: 0 · Randomly assigned: 1 of 4
Jumps to the front, and smashes the ground with a hammer to deal Magic damage.
Charges to deal Magic damage.
Throws a hammer to the front to deal Magic damage.
Smashes the ground with a hammer to deal Magic damage to enemies in the front.
Refill energy with skills and swaps, then spend it through normal-attack thunder and magic critical follow-ups. Balance attack speed with energy supply.
Use Throwing Hammer and Raging Power, then spend energy with normal combos. Replace the charge skill with Ground Breaker if preferred. Unique brings two skills and three energy per use. Legendary adds a five-second damage window after three Shock stacks, plus swap invulnerability and follow-up thunder. Refill when normal attacks exhaust energy.
Invisible Knife and critical chance are the representative pairing; Thief's Black Steel Dagger and Ceremonial Dagger are alternatives. Without them, retain Wisdom 2 and good magic/cooldown gear. Consider Strike 2 after securing crits. Normal attacks are magic; Ritual Staff supports skill supply. The simulator equips recommended and alternative candidates together. This is not a mandatory complete set; adjust it to your run and check the partner's required skill.
A battle-thirsty member of the Thunder Tribe