Passive effect
Normal attacks have a 5% chance to inflict Wound.
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Normal attacks have a 5% chance to inflict Wound.
For 8 seconds after swapping, your normal attacks have a 30% chance to inflict Wound.
Fixed skills: 0 · Randomly assigned: 1 of 4
Performs 3 consecutive piercing attacks, dealing Physical damage.
Make a huge swing and deal Physical damage.
Swing a sword behind you and then in front of you, dealing Physical damage.
Charges forward, dealing Physical damage.
Keep a solid physical base, reapply Wound to trigger Bleed, then continue normal attacks. Specialize further when Bleed equipment drops.
Use the post-swap Wound chance to engage and land the designated hits of Rusty Piercer and Sawblade Slash. Skill-applied Wound starts at Rare and is not attached to every hit. Bleed is a single damage event; Tetanus, available from Unique, is separate damage over time. Follow Bleed with normal attacks to use the shard effect and the final form's bonus against Tetanus-afflicted enemies.
Start with Courage 2 and Arms 2, considering Terrible Blade Shards and Blood-Drinking Sword. With equipment such as Miracle Grail, aim for Excessive Bleeding 2; pursue 4 when Bleed matters and you have critical chance. Otherwise, critical chance plus Gunpowder Sword can support direct attacks. Do not sacrifice good physical gear just to fill an inscription. The simulator includes recommended and optional candidates together. They are not a mandatory complete set; check the partner skull's required skill yourself.
One of the unknown skeleton soldiers