Passive effect
When skills are cast, deals Physical damage to nearby enemies for 3 seconds. Tackle: Dashes are considered attacks. Cannot dash consecutively.
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When skills are cast, deals Physical damage to nearby enemies for 3 seconds. Tackle: Dashes are considered attacks. Cannot dash consecutively.
When swapping, performs a powerful uppercut that deals Physical damage.
Fixed skills: 0 · Randomly assigned: 1 of 4
Performs a charging attack that sends enemies flying and deals Physical damage. Enemies that collide with walls take additional damage.
Performs a powerful uppercut with a boulder that shoots upwards and breaks, dealing Physical damage.
Leaps forward and stomps the ground, dealing Physical damage.
Charges forward, dealing Physical damage. When the button is pressed again before the charge attack ends, performs a smash attack with its blunt weapon, dealing Physical damage and inflicting stun.
Land melee skills and earth-shock hits to prepare your next attack.
Use the extra input of Blunt Strike and the follow-up of Body Smash, but do not count every additional hit as a new skill use. At Legendary, land earth-shock hits to prepare the enhanced attack. Misses do not fill the gauge; close the gap when a boss moves. With only one skill, reducing another skill's cooldown cannot create a rotation. The simulator adds recommended candidates up to the slot limit. Remove or replace them as needed.
Start with physical attack and Mana Cycle 2. The second skill at Unique makes Manatech Circulator easier to use. Manatech Gravity Generator supplies nearby follow-ups; Warrior's Steel Mace is a candidate against enemies vulnerable to stun. Keep good physical equipment when pieces are missing instead of forcing Manatech 3.
The monster that guarded the labyrinth of Crete