SKULBUILD
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Skills

Passive effect

When attacking with normal attacks, there is a certain chance to gain cells. When 5 cells are accumulated, acquire a random scroll that provides a certain buff. (Brutality: Increases Physical attack by 20% for 30 seconds / Tactical: Increases skill cooldown speed by 20% for 30 seconds / Survival: Incoming damage reduced by 5% for 30 seconds) There are ranks for this skill, and the higher the rank, the higher the damage dealt.

RebirthSwap

When swapping, throws multiple daggers in a radial direction that push enemies away and deal Magic damage with a 10% chance to inflict Wound.

Fixed skills: 0 · Randomly assigned: 2 of 19

Assault Shield Ⅱ Cooldown: 8 s

Charges with a shield, dealing Physical damage to colliding enemies. When hit while charging, nullifies the damage and counter attacks with the shield, dealing Physical damage.

Phaser Ⅱ Cooldown: 8 s

Instantly moves behind the nearest ground target and attacks with the assassin's dagger, dealing Physical damage.

Powerful Grenade Ⅱ Cooldown: 9 s

Throws a grenade that causes a massive explosion, dealing Magic damage.

Broadsword Ⅱ Cooldown: 12 s

Swings a slow, heavy sword that deals Physical damage.

Ice Crossbow Ⅱ Cooldown: 16 s

Fires a freeze-inflicting arrow that deals Magic damage. Holding down the button initiates concentration, and when fully completed, the skill damage is reduced but fires 4 piercing arrows that deal Crit damage.

Spartan Sandals Ⅱ Cooldown: 6 s

Kick an enemy that’s in front of you to deal physical damage. Enemies that collide with a wall take additional damage.

Wave of Denial Ⅱ Cooldown: 7 s

Create a Wave of Denial in front of you to deal magic damage. Enemies that collide with a wall take additional damage.

Heavy Crossbow Ⅱ Cooldown: 9 s

Fire a number of arrows forward, dealing physical damage.

Light Speed Ⅱ Cooldown: 10 s

Quickly charge forward and deal physical damage. Tap the button again to return to your previous location, dealing additional physical damage.

Sonic Carbine Ⅱ Cooldown: 11 s

Holding down the button fires multiple arrows, dealing Physical damage.

Cluster Grenade Ⅱ Cooldown: 12 s

Throw a grenade that splits into 6 bombs, dealing magic damage.

Front Line Shield Ⅱ Cooldown: 12 s

Block the next incoming attack and strike the enemy with the shield, dealing physical damage. If the counterattack is successful, increase physical damage done by 40% for 10 seconds.

Rampart Ⅱ Cooldown: 12 s

Block the next incoming attack and strike the enemy with the shield, dealing physical damage. If the counterattack is successful, gain a 15 HP barrier for 10 seconds.

Blood Sword Ⅱ Cooldown: 13 s

Swing the Blood Sword, dealing Physical damage to nearby enemies and inflicting Wound.

Fire Grenade Ⅱ Cooldown: 15 s

Throw a grenade that causes a flame explosion, dealing Magic damage and inflicting Burn.

Symmetrical Lance Ⅱ Cooldown: 15 s

Thrust with the Symmetrical Lance to deal physical damage. If you defeat 2 or more enemies at once with the Symmetrical Lance, the next attack with the Symmetrical Lance will be a critical hit.

Wolf Trap Ⅱ Cooldown: 18 s

Drop 2 traps. Each trap deals Physical damage and stuns enemies that step on it. Enemies that step on the trap receive 30% amplified damage.

Double Crossb-o-matic Ⅱ Cooldown: 18 s

Summon a turret that fires arrows at nearby enemies, dealing physical damage.

Cleaver Ⅱ Cooldown: 18 s

Drop a circular saw trap, dealing Physical damage with a 3% chance to inflict Wound on enemies.

Flavor text

You... ARE AN INCORRIGIBLE ASS!

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