When attacking with normal attacks, there is a certain chance to gain cells.
When 5 cells are accumulated, acquire a random scroll that provides a certain buff.
(Brutality: Increases Physical attack by 20% for 30 seconds / Tactical: Increases skill cooldown speed by 20% for 30 seconds / Survival: Incoming damage reduced by 5% for 30 seconds)
There are ranks for this skill, and the higher the rank, the higher the damage dealt.
RebirthSwap
When swapping, throws multiple daggers in a radial direction that push enemies away and deal Magic damage with a 10% chance to inflict Wound.
Fixed skills: 0 · Randomly assigned: 2 of 19
Assault Shield ⅡCooldown: 8 s
Charges with a shield, dealing Physical damage to colliding enemies.
When hit while charging, nullifies the damage and counter attacks with the shield, dealing Physical damage.
Phaser ⅡCooldown: 8 s
Instantly moves behind the nearest ground target and attacks with the assassin's dagger, dealing Physical damage.
Powerful Grenade ⅡCooldown: 9 s
Throws a grenade that causes a massive explosion, dealing Magic damage.
Broadsword ⅡCooldown: 12 s
Swings a slow, heavy sword that deals Physical damage.
Ice Crossbow ⅡCooldown: 16 s
Fires a freeze-inflicting arrow that deals Magic damage.
Holding down the button initiates concentration, and when fully completed, the skill damage is reduced but fires 4 piercing arrows that deal Crit damage.
Spartan Sandals ⅡCooldown: 6 s
Kick an enemy that’s in front of you to deal physical damage.
Enemies that collide with a wall take additional damage.
Wave of Denial ⅡCooldown: 7 s
Create a Wave of Denial in front of you to deal magic damage.
Enemies that collide with a wall take additional damage.
Heavy Crossbow ⅡCooldown: 9 s
Fire a number of arrows forward, dealing physical damage.
Light Speed ⅡCooldown: 10 s
Quickly charge forward and deal physical damage.
Tap the button again to return to your previous location, dealing additional physical damage.
Sonic Carbine ⅡCooldown: 11 s
Holding down the button fires multiple arrows, dealing Physical damage.
Cluster Grenade ⅡCooldown: 12 s
Throw a grenade that splits into 6 bombs, dealing magic damage.
Front Line Shield ⅡCooldown: 12 s
Block the next incoming attack and strike the enemy with the shield, dealing physical damage.
If the counterattack is successful, increase physical damage done by 40% for 10 seconds.
Rampart ⅡCooldown: 12 s
Block the next incoming attack and strike the enemy with the shield, dealing physical damage.
If the counterattack is successful, gain a 15 HP barrier for 10 seconds.
Blood Sword ⅡCooldown: 13 s
Swing the Blood Sword, dealing Physical damage to nearby enemies and inflicting Wound.
Fire Grenade ⅡCooldown: 15 s
Throw a grenade that causes a flame explosion, dealing Magic damage and inflicting Burn.
Symmetrical Lance ⅡCooldown: 15 s
Thrust with the Symmetrical Lance to deal physical damage.
If you defeat 2 or more enemies at once with the Symmetrical Lance, the next attack with the Symmetrical Lance will be a critical hit.
Wolf Trap ⅡCooldown: 18 s
Drop 2 traps.
Each trap deals Physical damage and stuns enemies that step on it.
Enemies that step on the trap receive 30% amplified damage.
Double Crossb-o-matic ⅡCooldown: 18 s
Summon a turret that fires arrows at nearby enemies, dealing physical damage.
Cleaver ⅡCooldown: 18 s
Drop a circular saw trap, dealing Physical damage with a 3% chance to inflict Wound on enemies.
Recommended Builds
Normal attacks with item follow-ups
Keep up fast physical normal attacks and add critical-triggered item attacks as drops allow. Best suited to staying on the King.
In Dark Mirror, useful when several inscription types each have at least two stacks.
How to Play
Build physical attack and attack speed early, then work toward The King. Focus normal attacks on a target caught by Wolf Trap Ⅱ, adding sustained skill hits. Avoid unnecessary swaps: they remove ordinary cell buffs. Open cursed chests according to your survival margin, since they also increase damage taken.
Why It Works
Start with Courage 2 and Arms 2; add Misfortune 2 when critical-triggered items arrive. Without Gunpowder Sword, continue with physical normal attacks. Finding Invisible Knife does not require discarding every physical item. Pick Go-getter once item attacks contribute enough. Do not require particular Legendaries or a fixed number of cursed chests. The simulator equips core, recommended and alternative candidates together, omitting any that exceed slot limits. This is a candidate pool, not a required finished set; adjust it to your run.